Post by Constructor of SIteam PO on May 18, 2024 20:42:15 GMT 1
'TERMs'
Collaborative production:
CBPP involve some form of “collaboration” and some “production” – a process among peers that in their interaction form, develop, produce or build something valuable not present before their interaction. What results from this process might be very diverse.
Peer based:
How individuals relate to each other and in a community. Community interaction is not solely or mainly coordinated by contractual relationships, mercantile exchange or hierarchical command. In contrast, individuals are in an autonomous condition and there is a decentralization in the conception and execution of problems and solutions.
Commons based:
CBPP is not only characterized by being a peer process and productive (it is not only a peer-to-peer production), but also a commons process. Commons refers generally to that which is not driven primarily by restrictive/private appropriation but to a process that is driven by general interest. In the digital environment, this tends to take the form of an open access (with a license that assures the right to use [but not necessarily the right to make derivative works] and technically availability to use the resulting products).
Reproducibility and Derivativeness:
Peers autonomy and commonness through reproducibility and derivativeness of the process and outcomes. This feature when applied to the digital environment is referred to as “forkability” (the license allows derivative work).
Background:
The p2pValue project sketches a blueprint of a new economy, now called the collaborative economy, the participatory economy or the networked economy, which some of the SENSORICA founders envisioned around the year 2010.
Countless projects around the world propose p2p socioeconomic systems as an alternative for public and private offerings, in:
__healthcare,
__renewable energy production and distribution,
__value exchange (mutual credit, time banks and cryptocurrency),
__recycling and environmental preservation,
__mobility,
__social decision making and governance,
__communication, to name just a few.
'OVN3.0'
|Socio economic model meets circles-am4idea
...The network environment provides value sovereignty to the agents that form them. Autonomous agents or affiliates collectively decide in context how to link participation with distribution of benefits.
Create open and decentralised multi-sided marketplaces, based on a human/agent-centric p2p infrastructure.
Data is not exclusively held by a for-profit platform but shared (under certain conditions) between purpose-driven privacy-respectful communities/networks, using peer-to-peer infrastructures to manage data.
...This model allows innovation and production processes that don't rely on exchange-type relationships, rely much less on money and operate outside of the labor market.
...The COLLABORATIVE Economy includes the SHARING Economy and subjects it to the needs of communities of innovators, producers and consumers, who find themselves in synergy.
...OVN refers to a new organizational framework:
the model provides the structures necessary to allow people to freely associate and participate and participate in activities and projects and reach shared goals, even in the case where these goals require very complex processes that need to be sustained for very long periods of time.
Within: open means free access to PARTICIPATION. The model provides mechanisms for self organization or good allocation of human resources to specific tasks, including governance.
Working definition of value is: a process through which human beings, in relation with each other and with their environment, are moved into action. This definition can be extended to other types of living systems.
The network means: a set of interconnected autonomous agents who maintain a set of relations dictated by their respective roles and act according to a set of shared rules and methodologies. Agents are called affiliates in the OVN model.
...This model allows innovation and production processes that don't rely on exchange-type relationships, rely much less on money and operate outside of the labor market.
...The COLLABORATIVE Economy includes the SHARING Economy and subjects it to the needs of communities of innovators, producers and consumers, who find themselves in synergy.
...OVN refers to a new organizational framework:
the model provides the structures necessary to allow people to freely associate and participate and participate in activities and projects and reach shared goals, even in the case where these goals require very complex processes that need to be sustained for very long periods of time.
Within: open means free access to PARTICIPATION. The model provides mechanisms for self organization or good allocation of human resources to specific tasks, including governance.
Working definition of value is: a process through which human beings, in relation with each other and with their environment, are moved into action. This definition can be extended to other types of living systems.
The network means: a set of interconnected autonomous agents who maintain a set of relations dictated by their respective roles and act according to a set of shared rules and methodologies. Agents are called affiliates in the OVN model.
'OPEN PEER to PEER DESIGN'
[cited with this link]
In contrast, open source works well in a complex environment.
- Maybe nobody at all understands the big picture,
- but evolution doesn’t require global understanding, it just requires small local improvements and an open market (”survival of the fittest”).
“I think the real issue about adoption of open source is that nobody can really ever “design” a complex system. That’s simply not how things work: people aren’t that smart - nobody is. And what open source allows is to not actually “design” things, but let them evolve, through lots of different pressures in the market,
and having the end result just continually improve.
'REALMs'
1 open science |12 minimal bottom-up P2P economic system |1
3 system design |0 |1 |2 |3 |4 |5
4 project as an infrastructure |1 |2 |3 |4
'by OVN to OVNi'
OVN PROVIDES an ethical and LEGAL FRAMEWORK TO CREATE a platform for OS based innovation.PLATFORM = consists of many open-enterprises ; = supported through legal structure at the enterprise level for both
brand-based and liability-based entities
in other words == OVN network PROVIDES A PLATFORM for the P2P liability structure to create a many-to-many relationship between brand owners and liability owners
'MAIN RELATIONS, WHICH NEEDS DEEPER INSIGHTS'
NETWORKED INFORMATION SERVICES [as supply] <|> PERSONAL INFORMATION MANAGEMENT (PIM as task)
NEW GOVERNANCE MODELS : legal confirmation via:
- grassroots labs
- co-working labs
- firm-driven labs
- academic-driven labs
'GAPS IN THE LAW'
IP law in its current form, therefore, appears sufficient to effectively protect both 3d files and those using 3d printing technologies for non-commercial purposes.
- That said, the specifities of the 3d printing process mean that there are many questions:
?1 –who owns an object when it is first conceived by one individual, digitally modeled by another and printed by a third?
?2 Can the person who designed the work and the person who digitally modeled it be considered co-authors of a collaborative work under copyright law?
?3 If the object qualifies for patent protection, would these same individuals be considered co-inventors?
'MEASURES TO CURB UNAUTHORIZED USE'
In the meantime, rights holders use technological protection measures.
- These make it possible, to mark an object and its associated 3d print file with a unique identifier to monitor use.
- Collaboration, partnerships with sharing platforms that make 3d files publicy available could help curb unauthorized use.
'A Belső Piaci, Ipar-, Vállalkozás- és Kkv-politikai Főigazgatóság a következő területekre vonatkozó bizottsági szakpolitikákat alakítja ki és hajtja végre:'
'THE COMMERCIALISATION OF 3D PRINT'
Each printed copy of an invention represents the loss of a potential sale to its patent holder. As the manufacturer is ultimately the end user, it is harder to prove infringement.The Commission publishes today a set of resources to help traders, online platforms and search engines get the most out of the new Platform to Business rules, which apply from this Sunday, 12 July. In addition, three progress reports prepared by the expert group for the Observatory on the Online Platform Economy are published for feedback. The reports will inform the broader work of the Commission on online platforms and in particular on the upcoming Digital Services Act package.
The more than 10,000 online platforms in the EU are only one part of
The new rules will ban certain unfair practices such as unexplained account suspension, unclear terms and conditions; ensure greater transparency about ranking, level the playing field among online platforms and search engine and provide new possibilities for resolving disputes and complaints.”
A BROADER DIGITAL SERVICES ECOSYSTEM that drives innovation.
Despite their role as an essential resource during the on-going health crisis, major issues of fairness and safety have to be addressed. The new rules will ban certain unfair practices such as unexplained account suspension, unclear terms and conditions; ensure greater transparency about ranking, level the playing field among online platforms and search engine and provide new possibilities for resolving disputes and complaints.”
The Commission has prepared a Q&A document that can serve as a checklist for online platforms and search engines, particularly smaller ones, when implementing the new requirements.
It will help businesses get information on their new rights and the options available to resolve problems that may arise in their commercial relationships with online platforms. It also contains useful information for online intermediation services, search engines and representative organisations or associations.
The Platform to Business Regulation entered into force in July 2019 and will apply from 12 July 2020. It sets the basic horizontal foundationfor a fair, transparent and predictable business environment for smaller businesses and traders relying on search engines and online platforms such as online marketplaces, app stores, certain price comparison tools or business pages on social media for their activities.
'THE COMMERCIALISATION OF 3D PRINT'
To sue, the patent owner would need to be aware that a manufacturer is using a 3d printer to reproduce their patented invention.
IP OWNERS need to establish a robust portfolio of copyrightable files such as design files and idea maps that are essential to the products that they are trying to protect.
These files will serve as proof of an owners’ pre-established rights and could prove to be a significant source of profit in the future.
With a 3d printer anyone can pirate design files and turn the files into tangible objects without owing the Intellectual Property!
It has become much easier to transform between tangible and intangible forms of products and ideas.
Innovators must seek copyright protection in addition to patent protection for a new product!It has become much easier to transform between tangible and intangible forms of products and ideas.
IP owners should also consider 3d printing techniques in future patent applications.
It would be beneficial to have patent claims that protect a 3d printing method for the product!
3D PRINTING WILL NOT BE THE LAST INNOVATIVE TREND TO DISRUPT THE FUTURE OF IP
The key to moving forward successfully with 3d printing is to look at the opportunity to lead businesses into a new age of technology!
'REALMs-2'
self-suvereign identity |10 principles|open money and societal surplus |s-s|
gateway protocol governance (smart contracts) |whitePaper2022|
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